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[STEAM] Why didn't Silent Hill 2 Remake studio Bloober start by remaking Silent Hill 1? The devs explain


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as part of a
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, it made immediate if slightly deflating sense to me. Silent Hill 2 is the more feted of the Hills - if I were a calculating franchise custodian tasked with 'bringing back' one of the acclaimed original trilogy, that's probably the instalment I and my spreadsheets would fix upon. I mean, it's the game with Pyramid Head in it - the nearest thing Silent Hill has to a mascot, and it's not like there's an issue of cutting out plot material: each game in the Silent Hill series is, on some level, a distinct story with a distinct protagonist.

Still, the decision to 'skip'
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, whose world, narrative themes, music and art direction set the parameters for all the rest, made my brain ***** a bit, and when I ran into Bloober's creative director Mateusz Lenart and lead producer Maciej Głomb at a Konami event, I had to ask about it.

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