Diamond Member Pelican Press 0 Posted April 2 Diamond Member Share Posted April 2 All Augments in Dragon’s Dogma 2 and how to unlock them While you can’t swap skills and weapons between Vocations in Dragon’s Dogma 2, you can apply Augments to any class after you’ve unlocked them. Augments are the main way that you can customize your Dragon’s Dogma 2 build, but you need to level up specific Vocations to unlock them. It takes quite some time to get every Vocation to the max level, though, and some players just want to know which classes they need to grind to get the best Augments for their main Vocation. This guide will show you a complete list of every Vocation in Dragon’s Dogma 2, including which Vocations you need to level up and how much Discipline you’ll need to purchase them. Augment Description Vocation Unlock Level Discipline Cost Ambuscade Increases damage dealt by your attacks when targets are not in battle stance. Archer 2 300 Avidity Enables you to clamber up cliffs and scale foes and other surfaces more quickly. Archer 9 5,000 Endurance Increases your maximum Stamina. Archer 4 900 Lethality Increases damage dealt when striking a target’s vitals. Archer 8 3,000 Radiance Causes your lantern to consume less oil and illuminate a wider area. Archer 6 1,8000 Diligence Hastens recovery when downed or crawling. Fighter 9 5,000 Dominion Allows you to lift up and pin down foes for an extended duration. Fighter 8 3,000 Mettle Augments your physical defense. Fighter 2 300 Provocation Increases the likelihood of being targeted by foes. Fighter 4 900 Thew Enables you to carry additional weight. Fighter 6 1,800 Apotropaism Augments your Magick Defense. Mage 2 300 Beatitude Increases the amount of Health recovered by curatives and curative magicks. Mage 4 900 Exaltation Augments your Stamina recovery speed. Mage 9 5,000 Intervention Reduces the duration of debilitations you are afflicted with. Mage 6 1,800 Perpetuation Extends the duration of enchantments and invigorations. Mage 8 3,000 Gratification Slightly restores Health when you deliver a ******** ***** to a foe. Thief 4 900 Poise Reduces the Stamina consumed when struggling in a foe’s grip. Thief 6 1,800 Subtlety Decreases the likelihood of being targeted by foes. Thief 2 300 Verve Augments your Strength. Thief 9 5,000 Vigor Reduces the Stamina consumed when clinging to or pinning down foes. Thief 8 3,000 Asperity Increases the likelihood of inflicting debilitations with your attacks. Sorcerer 2 300 Catlysis Increases damage dealt when exploiting a hostile target’s elemental weakness. Sorcerer 8 3,000 Constancy Augments your Knockdown Resistance. Sorcerer 6 1,800 Sagacity Augments your Magick. Sorcerer 9 5,000 Stasis Reduces the rate at which items deteriorate. Sorcerer 4 900 Dominance Augments your Knockdown Power. Warrior 8 3,000 Impact Improves your ability to push and pull targets when grabbing hold. Warrior 4 900 Intrepidity Reduces cumulation of the loss gauge when receiving damage. Warrior 9 5,000 Pertinacity Improves your ability to break through an opponent’s guard. Warrior 6 1,800 Vitality Increases your maximum Health. Warrior 2 300 Athleticism Reduces Stamina consumed while dashing. Mystic Spearhand 9 5,000 Conveyance Hastens movement speed while carrying or lifting. Mystic Spearhand 2 300 Opulence Increases gold obtained when acquiring coin pouches. Mystic Spearhand 4 900 Polarity Augments your Strength during the day and your Magick at night. Mystic Spearhand 6 1,800 Refulgence Increases the amount of rift crystals obtained when acquiring rift fragments and the like. Mystic Spearhand 8 3,000 Amelioration Reduces the amount of time taken for fallen pawns to revive. Magick Archer 9 5,000 Ascendancy Augments the Strength and Magick of pawns in your party. Magick Archer 8 3,000 Prolificity Increases the likelihood that smaller targets will drop items. Magick Archer 6 1,800 Sustainment Augments the physical Defense and Magick Defense of pawns in your party. Magick Archer 2 300 Voractity Recovers a small amount of Stamina when you deliver the ******** ***** to a target. Magick Archer 4 900 Allure Enables you to raise your affinity with people more easily. Trickster 9 5,000 Detection Alerts you to the presence of any Seeker’s Tokens or Wakestone shards in the vicinity with sound and blinking light. Trickster 2 300 Enlightenment You have a chance of creating one more of the resulting product when combining materials. Trickster 4 900 Fugacity Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart. Trickster 6 1,800 Obfuscation Decreases the likelihood that hostile targets will detect you when you are not in battle stance. Trickster 8 3,000 Dynamism Reduces the amount by which weight affects your movement speed. Warfarer 9 5,000 Zeal Reduces the Stamina consumed when performing a ******* skill. Warfarer 6 1,800 Once you’ve unlocked any of these Augments, you can use it with your preferred Vocation by visiting a Vocation Guild in any major city. You only need to unlock them once and then you can use them with any class. Experimenting with different Vocations is encouraged if you want to unlock as many Augments as possible. Don’t forget that you need to unlock them for your Main Pawn, too. PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more This is the hidden content, please Sign In or Sign Up Dragon’s Dogma II #Augments #Dragons #Dogma #unlock This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/10035-all-augments-in-dragon%E2%80%99s-dogma-2-and-how-to-unlock-them/ Share on other sites More sharing options...
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