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Over 30 years later, Doom is still unstoppable


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Over 30 years later, ***** is still unstoppable

If you thought that the original ***** couldn’t possibly be released again, you’re ***** wrong. Nightdive Studios, iD Software, and MachineGames released ***** + ***** II at QuakeCon 2024 earlier this month, giving the foundational classic its most souped-up version yet

Although ***** and ***** II: ***** on Earth get rereleased every few years — and have a reputation for

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***** + ***** II is their best rerelease yet. It includes all official ***** episodes, including a new one called Legacy of Rust. It has full online support for co-op and multiplayer, a vault featuring never-before-seen assets, and it’s very mod-friendly, as even players on current-gen consoles have access to mods right from the main menu.

***** + ***** II feels as enjoyable as any modern game launching this month. That strength has given it a community that feels stronger than ever, with many former modders responsible for bringing this new collection to life. Speaking to developers from Nightdive, I came to understand that the original ***** games are an unstoppable force that can never **** because the very developers keeping the classics alive are now the same people who were initially inspired by it.

The ‘gravitational pull’ of *****

Nightdive is one of the premier game studios remastering and remaking older, beloved games. Founded in 2014 after co-founder Stephen Kick acquired the rights to System Shock 2, Nightdive made a name for itself over the last decade with remasters of many classic PC games, namely shooters like System Shock, Turok, and Star Wars: Dark Forces. But the developers from Nighdive I spoke to all had some connection to *****.

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Bethesda

Co-founder Daniel Grayson tells Digital Trends that he remembers discovering the franchise through the scary ***** 3 and going back and checking out the source versions of the prior games. Larry Kuperman, director of business development, recalled playing ***** when it came out via a Shareware disc, which essentially gave people a bit of the game for free in the hopes that they’d pay for the full thing. Kuperman even went through an effort to create cables that would enable him to play ***** multiplayer with his nephew.

Other developers at Nightdive were plucked directly from the ***** modding community. Two prime examples Kuperman cited were

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, who had worked on a PC port of ***** 64 before joining Nightdive, and
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, who is known for his work on ZDoom’s networking code and now helps restore multiplayer in Nightdive’s remasters, including ***** + ***** II. Another ***** modder who ended up joining Nightdive and helped spearhead the development of Legacy of Rust was Xaser Acheron.

What tends to keep people into the game is once you realize how wide and how deep the well goes.

Acheron’s

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spanned over two decades before official content on ***** + ***** II was released. “There’s a little bit of a joke about how Nighdive has become the ***** community vortex, but that just speaks to how plugged in Nightdive is with the modding community, with the experts that enjoy and love these games,” Acheron tells Digital Trends.

Concurrently with Nightdive’s rise, the ***** modding scene has thrived. Even developers of the original game, like John Romero, have created ***** mods of their own. At QuakeCon this year, Id Software announced mod support for ***** Eternal, a rarity for a modern game that makes sense when considering the classics’ passionate modding community.

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Bethesda

“People don’t see it as an old, ancient game as much as they see it as a cool, retro vintage thing. On top of that, once you start going past the surface, there’s an insane amount of community-created content like mods,” Archeron tells Digital Trends. “Hundreds of thousands of levels have been made for this game. What tends to keep people into the game is once you realize how wide and how deep the well goes. It has got a gravitational pull. As a ****, I remember being floored when I found out you can go to the internet and download more *****.”

The path to ***** + ***** II

***** + ***** II isn’t the first time Nightdive has worked with Id Software and Bethesda. Ahead of the launch of ***** Eternal, Kuperman tells Digital Trends that Nightdive tried reaching out to Bethesda about working on a ***** 64 remaster inspired by Villarreal’s fan-made PC conversion. At the same time, a Bethesda developer named Rob Echter asked Nightdive if they were interested in collaborating on a ***** 64 port, unaware of Nightdive’s pitch.

When that happened, the two companies agreed to start working together. ***** 64 was eventually rereleased as a preorder incentive for ***** Eternal across all platforms before getting a standalone launch of its own. From there, Nightdive worked on remasters of Quake and Quake 2, and that journey has now culminated with ***** + ***** II. Kuperman had nothing but nice things to say about working with Id Software and Bethesda Softworks.

“In my experience, there is no company out there that pays more attention and has more concern for its wider community, specifically for the modding community, as Bethesda,” Kuperman says. “That is something that is top of mind in all these projects, which is something that makes the development work a little more challenging. But we support that and are more than happy to do whatever it takes to best support modders since that is the community we’ve largely drawn the Nightdive team from.”

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Bethesda

Kuperman says Bethesda and id largely spearheaded the vision for ***** + ***** II, including the collection’s friendly integration of mods and the inclusion of an Id Vault featuring cut content from the original games. Still, Nightdive impressively created one of the best-looking and best-playing rereleases of ***** and its sequel utilizing its Kex Engine, the framework it uses to remaster all of these shooter classics.

Some aspects of *****’s gameplay are comparatively dated by modern standards, like the fact that players can’t aim up or down. Despite that, Id Sofware’s original level, *******, and ****** designs still hold up and feel just as exhilarating to play in 2024 as they likely did in 1993. Nightdive did a fantastic job with its refurbishment, but you need a truly remarkable game to stand the test of time and have a passionate community like ***** has. ***** + ***** II reminded me of that.

Modders make *****

One of the tallest tasks of ***** + ***** II was creating a new, official episode for the package that could be presented alongside the originals. In creating Legacy of Rust, Acheron says he looked back to his past in modding to inform its design. The overall concept of Legacy of Rust is “Earth invading *****” rather than “***** invading Earth,” Acheron explains. That gives the episode a distinct look and makes it feel like the kind of oddball concept you’d get from a mod finding clever ways to use game assets.

This entire project was an amazing opportunity to put together all the things I love about ***** modding.

Nightdive also had the benefit of accessing and reusing previously cut ***** content and having modding experience. Legacy of Rust’s developers went further than your standard ***** mod or fan-made episode. That was only possible because Acheron and many of the developers he collaborated with to create these levels have that modding background and love for *****. That’s something Acheron is very appreciative of.

“This entire project was an amazing opportunity to put together all the things I love about ***** modding and get some amazing people who know what they’re doing to chip in,” Acheron says. “I’m just flattered that they stepped in and kicked some ****.”

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Bethesda

I’m grateful that Nightdive, Id Software, and Bethesda were able to come together and make ***** + ***** II happen. The remaster lacks any of the weird caveats of previous rereleases. Each part of the package, down to the modding support, clearly shows that developers made it with experience and knowledge of *****. Kuperman hopes that their work here can go on to inspire the next generation of ***** fans.

“There are people out there who, until this game came out, did not know that there was such a thing as modding and would not have done it. Now their eyes have been opened, and that’s where the next generation of modders come from,” Kuperman says.

If there’s a next generation of modders thanks to studios like Nightdive, Id, and Bethesda, then that’s yet another way to ensure that the legacy of the original ***** games will never ****, even as the series goes on and explores its limits with modern games like *****: The Dark Ages. And if we’re looking back years from now,

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 should stand out as one of the best versions of these classic shooters that changed the video game industry forever.








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#years #***** #unstoppable

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